![]() From memory, Driver: San Francisco and Midnight Club LA both had pedestrians walking the streets that would jump out of the way of your car if you drove towards them. ![]() In those games they just place pedestrians behind walls and bollards so they're unreachable, but it means that all of the sidewalks and streets are empty and feel dead. ![]() When I drive around the cities in Forza Horizon games I can't help but feel that they're a bit empty. Of course game like GTA and Saints Row can have them walk around freely as they are able to be interacted with/run over/attacked etc, but what about non-violent games? ![]() As a long-time fan of driving and racing games, I've never really been satisfied with how pedestrians are represented in open worlds. ![]()
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